Minecraft and Code

This week saw me visit the Bett Show which is an educational tech exhibition held in London’s ExCel Centre. The show is massive to say the least and in order to get the most out of my visit I put together a list of some of the people I wanted to talk to. At the top of my list was Microsoft and the work they’re doing to with their Minecraft Education Edition. I spent a great deal of time talking to them about ways I can incorporate Minecraft into my coding courses and came away feeling very encouraged along with a couple of really good ideas about how to take things forward.

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Integrating coding into Minecraft is easy and fun with the Code Builder which is based around the visual coding platforms such as Scratch that most of us are familiar with. This really simplifies the process of using code to manipulate the virtual world and offers an easy progression process when pupils are ready.

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I also spent time with Google and the Raspberry Pi Foundation, again looking at ways to integrate their products into First Coding courses. Both stands were incredibly interesting to spend time with.

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Other highlights include meeting a number product designers that I’m a huge fan of and have followed and read about them for years. Oh, and I also got to play and see inside the largest working Gameboy in the world. It’s surprisingly similar to how I made my arcade cabinet and I’m now wondering how one goes about breaking a world record.

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Gameboy Fix Fixing Gameboys

I’m getting more confident with fixing old, retro consoles. My current favourite is the original 1989 Gameboy as it’s made so simply. This means that fixing issues should be made simple too. I bought an old broken Gameboy for a few poiunds recently and was successul in fixing the blank lines on the screen. I now have a fully working original Gameboy that is is the best condition I have ever seen one in.

Fixing lines on gameboy screen

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